Drawing anime or manga characters in a particular stance might be complex. This article explains how to quickly draw different anime poses and angles (particularly for beginners). We’ll use the mannequin theory for this guide.

It’s simpler to discover the perfect position when you use the mannequin theory. It may also assist prevent excessive deleting if a mistake is made. So, let us begin this tutorial on different anime poses!

Importance Of Drawing Correct Anime Poses

Even if you are a pretty great artist, your painting and the message you are attempting to convey to the audience might be badly detracted by an inaccurately painted attitude in the subject matter.

It is essential to present the activity or stance that you are attempting to express in a manner that is authentic. If you leave it out of the design, even the one that looks the nicest will be incorrect.

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Reference Guide Of Drawing Anime Poses

Characters in cartoons and comic books often have bodies that are modeled after the physiques of real people to the greatest extent possible. We are going to illustrate it using this method in every example that we draw. The one and only distinguishing feature between them is that one of them has a head that is noticeably bigger and rounder than the other (as is common in anime).

When we talk about the example down below, what we mean is exactly this:

  • A head that is shaped like an egg (slightly rounder)
  • Finger drawings are drawings that are done by utilizing all of the fingers of both hands to create a single figure (sort of like mittens)
  • Feet are depicted as a single, unified form (like when wearing socks)

The torso, not the head, will be the primary focus of attention in this course, despite the fact that depicting a person’s head is a typical drawing exercise. When you first start practicing dynamic poses, focusing on having the bends and twists under your belt will make it much simpler to arrange the rest of the body in the appropriate positions.

It is vital that you make use of lines that are not too thick and are easy to erase whenever you are drawing anything. You won’t have any problem rectifying any faults, and you’ll be able to erase sections of the “mannequin” if you decide to superimpose the components mentioned above on top of any anime female postures.

Anime female postures are not included in this model. Even though they were somewhat brightened, the primary focus was on making them darker and more readable.

Running Pose

There are many different ways to draw a running posture. The kind of person or event that you are depicting has a big bearing on the tale that you are telling. This is the best possible stance for sports.

1. Draw Torso

In this posture, the body will be shown at an angle that is roughly equivalent to three-quarters. Given that this is a female figure, you should draw it in the shape of an hourglass. Put the character in a somewhat foreshortened position to give the impression that they are running.

Include a hint of the shoulders and collarbones to help define the upper half of the image. In these typical female anime positions, the arm that is closest to the viewer will have a little upward tilt to it.

2. Drawing Head

When painting female anime postures, the body should be angled forward at an angle that is comparable to the angle of the head.

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3. Drawing Legs

To give the impression that the figure is moving, draw one of the legs flexed into the form of an arrow, while the other leg is drawn straight and at an angle that is comparable to that of the torso.

The foot of the bent leg may be brought in when the posture is relaxed and natural. The toes must be placed on the ground, and the foot of the leg that is stretched outward must be raised off the ground. It’s one of those adorable stances you see in anime.

4. Drawing Arms

Sketch the arms and legs moving in opposite directions from one another. If you step forward with your left leg, you should bring your right arm around to the rear of your body, and vice versa.

The hands should be balled up into fists, and each arm should be bent at the elbow. As was said before, one option for depicting the hands is to make it seem as if they are sporting gloves.

5. Drawing Neck

When drawing anime postures, the neck should be drawn at an angle about equivalent to that of the head and body, and it should have a thickness that is almost identical to that of the upper part of the arms.

6. Drawing Chest Details

Due to the fact that the figure is female, you need to finish the position by adding a few basic breast features. When coming up with postures for anime boys, you need to bear in mind that the majority of the characters will have outfits designed to highlight their busts. This is something you should keep in mind even when drawing female characters.

Ballet Pose

This stance shows off your character’s suppleness and may be used to practice drawing the fundamentals.

1. Torso Drawing

Like the running position, we start the Ballet pose with the torso since it shapes the remainder of the motions. Unlike running, the torso will be substantially bent. Imagine the character’s face is pointing upwards.

2. Making Head

Draw the head upward, with the chin leading the remainder of the head’s motions. Fear not using yourself as a model!

3. Legs Drawing

The Ballet Pose takes on a life of its own here. The ballerina pose’s legs are angled significantly more than the running pose’s. They should mimic a split or other challenging leg exercise. Keep the front leg perpendicular to the floor. Ballet dancers are usually on their toes, so design their feet accordingly.

4. Arms Drawing

Your character’s arms will be fully bent behind them. They should be pulled straight rearward, mainly in line with the back leg.

5. Neck Drawing

Again, the neck is aligned with the torso and the rest of the body.

Punching Pose

The punching position is when a character punches forward. Let’s see how to draw this anime pose:

1. Torso Drawing

Begin by pulling the torso forward. This stance will now be familiar since it mimics the running pose. It would help to depict the character leaning forward to indicate the strength and weight behind the movement.

2. Making A Head

Pull the head forward like you would the rest of your body to do this.

3. Drawing Legs

Consider the sprinting position for the legs in this pose again. Legs will be wide apart, one leg dominant and in front. The front leg will be flat-footed, while the rear portion will be raised.

4. Drawing Arms

OK, now the punching position shines. Draw your striking arm straight out front. Then bring the opposite arm close to the chest. This should appear like a closed fist around the shoulder and armpit.

5. Neck Drawing

In a punching position, the neck is tilted forward, tucked toward the front of the chest and under the chin.

Throwing Pose

Now, we will discuss the last part of anime poses by understanding how to draw a throwing pose. This position is similar to jogging and ballet.

1. Torso Drawing

This pose’s torso should be virtually parallel to the ground. The leg should be slightly upward, like a skater skating forward on one leg.

2. Head Drawing

The character should be facing forward, so align the head with the torso.

3. Legs Drawing

Draw one leg straight and point down to the ground. The second leg will represent the action’s momentum, whimsically positioned behind the figure.

4. Drawing Arms

This is crucial in throwing. The front arm should be drawn downward, and the rear arm should be dragged upward behind the figure.

5. Neck Drawing

The neck should be in line with the rest of the body, especially the head and torso.

Concluding Our Take On Drawing Anime Poses

Drawing anime poses may be difficult. To make the sketching process simpler and to facilitate your creativity, mark your figures in the stances you choose, but use as few details as are required to portray the posture accurately. After that, the costume, hairstyle, and any other distinguishing features may be applied.

Consider the various components of your body and how they could move depending on the action or stance you are portraying. You could also find that the works of other artists or images serve as a point of reference for your creative endeavors.